Since the smoke nerf, all other T9 CAs remained the same or improved EXCEPT the Neptune. Damage and XP are what matters because if teammates pickup the slack of a weak(er) ship to pad win % that's immaterial. The effect of the smoke nerf is in the data. It's bad enough RN cruisers have their challenges as it is. Nice, I bet you didn't think of that one. I can't see them but they can see me then it's a free for all with their teammates. 6.58km? That's even greater than the hydro range. You broke the Neptune with this smoke mechanic. Yeah you are right Obi I shoulda check the infomation available at my fingertips before spitting out words that Im gonna end up eating because it just sounded really bad on my behalf sorry about that I'll be extra wary of the avaliable facts as much as I can before making a comment. Once it changed, I just have to learn how to adapt to it new play and BOOM, the fun continue. I had an opportunity to test play before the change so I knew it going to change. I had the Neptune, I intended to grind to the Minotaur and don't care about the new smoke change since I had enough warning time about the change. This can also then play as USN CL although the range is meh. So instead of whining, how about adapt to the other available fun mechanic? I got rush in my Neptune by an enemy Minotaur using his radar, he pretty fast closing in, while on/off and he wipe me out Other super fun fact that every one almost forgot about the British CL is instead of smoke, change to radar and learn to adapt to the new play for the line. maybe I'll grind the RU cruisers instead. Was thinking of Grinding the IJN BB and British CL line after I get my Conqueror now I have doubts of the British CL line now, they can't sit as close to the heat of the battle as they use to mitigate their floaty shells.
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